ABOUT

D I R E C T I O N – B Y – D E S I G N

OLEG EFIMOV

SENIOR RESEARCH ARTIST

Face Computer Graphics Artist with production experience engineering advanced character performance systems for feature film, interactive and animation industries. Recognized for researching sophisticated and innovative approaches to facial setup.

Self-motivated, highly organized, excellent communication skills, ability to identify and prioritize tasks to maximize efficiency. Comfortable working in a high-pressure environment, with rapid turnaround times.

ACADEMIC RECORD

BACHELOR OF ART + DESIGN HONOURS

Auckland University of Technology
2016

BACHELOR OF ENGINEERING IN PRINTMAKING AND
WEB-DESIGN

Ural Federal University
2003 – 2009

BACHELOR OF DESIGN IN DIGITAL DESIGN

Auckland University of Technology
2009-2012

I E L T S

2008

Experiences

SENIOR RESEARCH ARTIST AT SOUL MACHINES LDT
AUCKLAND
NEW ZEALAND

2016 – 2021

Undertaking a research topic of an applied and professional nature under the supervision of the Chief Technology Officer. Gain the necessary skills and knowledge to instruct production with new methods to achieve photographic realism in digital humans. The research outcome aims to lead the organisation to a position of expertise in the field of advanced facial animation, virtual cinematography, bio-mechanics, medical visualisation and interactive design. 

UNITY 3D DEVELOPER & MOTION CAPTURE SUPERVISOR AT SILA SVETA MOSCOW RUSSIAN FEDERATION

2013 – 2013

Development of interactive applications based on Kinect technology. Research and development in real-time animation programming controlled with Xsens motion capture suit.

Interactive Software Design for Visualisation
Motion Capture Supervision
Video Game Design and Interactive Live Performance Experience Design with Kinect & X-Sense Technology

GFX ARTIST AT THE LABORATORY FOR ANIMATE TECHNOLOGIES THE UNIVERSITY OF AUCKLAND

2013 – 2016

Auckland Bioengineering Institute

Creation of CG models, topology, UV coordinates, rigs to assist model creation and performance retargeting, animation, texture mapping, Maya plugin development and processing.

DIRECTOR MOTION CAPTURE AT R-STUDIOS
MOSCOW RUSSIAN FEDERATION

2012 – 2013

Designing a character animation controls for movement primarily focusing on facial performance. Applying knowledge of composition, physical motion, weigh, balance texture and form. Collaboration with Modellers and Animators. Involved in R&D building in-house tools such as Auto-Rigging systems with MEL and Python. Developing secondary dynamic systems. Supervising motion capture sessions, setting up cameras and customising Vicon Blade skeletons, real-time streaming with Motion Builder, etc.

Volshebnyy kubok Rorrima Bo (2016)

Let me know what you think…